about 2 years ago - 2 comments
As a woman engineer, I’ve been in the minority for a long time. At university I was in classes where I was the only woman. It’s been a bit of an upstream swim to my career path – I wasn’t choosing the most obvious route or doing what might have been expected of me. I’ve
about 2 years ago - 3 comments
Stop by Xfire on Monday! I’ll be taking part in a live chat talking about careers in game development. Check out the page on the event here. And if you can’t make it live, they’ll be posting a transcript after the fact, so I’ll link that once it goes up.
about 3 years ago - 3 comments
I can hardly believe it, but today was my one year anniversary at my current job. I’ve been working at LucasArts exactly a year today. It certainly doesn’t feel like over a year since I picked up and moved across the country. But there you go. Time flies and all that! Happy anniversary to me!
about 3 years ago - 138 comments
By popular demand (well, one request), I’m writing up my notes on Richard Evans’ talk from AIIDE. Richard Evans is currently working at EA/Maxis on the Sims 3. He talked about how the work they’re doing to make each Sim unique and distinct. They’re goal is to make them more individual and more social at
about 3 years ago - 2 comments
It’s been taking me a bit longer than planned to get around to writing up my notes from AIIDE. I’ll just list out who spoke and see if I can’t get around to filling in the ones people are most interested in hearing about. So leave a comment if you want to know what someone
about 3 years ago - No comments
As I mentioned before, I was at an AI conference last week. The conference was a mix of invited talks by industry people and academic paper presentations. It didn’t quite gel into one unified experience, however. The audience was split maybe 75% academics (professors and PhD students), 25% game industry folk. The two groups have
about 3 years ago - No comments
I’m off to an AI conference for the rest of the week. I’ll be attending AIIDE – Artificial Intelligence and Interactive Digital Entertainment. That’s a mouthful, huh? It’s pretty directly applicable to my job, or so I hope, since I work on Artificial Intelligence for Interactive Digital Entertainment and all that jazz (games, I mean!).
about 3 years ago - No comments
This is an annual event where there is a wacky game design request (a Love Story, Emily Dickinson, Nobel Peace Prize) and famed designers need to come up with a game based on that idea. The audience votes on the best game, and a winner is crowned. I’d heard how awesome it was in the
about 3 years ago - No comments
I always go to see Peter Molyneux talk. It’s getting to the point where I’m not quite sure why I persist, but I do. This year I made it to half of his talk, since I was at the Nintendo keynote which ran over since it took some time to stuff the thousands of us
about 3 years ago - 4 comments
I attended several more sessions today and took copious notes, so hopefully I’ll be able to find the time to write them up in the days to come, so check back. Sessions attended include: Shigeru Miyamoto’s Nintendo Keynote Peter Molyneux talking about Innovations in Fable 2 – and it included a cute dog! The Game