Apr
I finished Mass Effect last weekend and felt like I had to close out the saga with a few parting thoughts. This second playthrough clocked in at under 20 hours. I only did side quests on the main quests planets - no landing on random worlds and driving the Mako around for hours. I had more than enough of that the first time around. I did add in the downloadable Bring Down the Sky mission since I was being very complete about everything. So here goes, in no particular order, my final thoughts (well, I think they’re final) on the game…
Achievement Design
We all know I love achievements. They’re one of the top reasons for me to pick Xbox 360 over PS3 when buying a game. Maybe even the top reason! And Mass Effect did one thing with Achievements that I thought was brilliant - actual in-game benefits for attaining an achievement! I don’t know if any other game had done that before, but it makes a lot of sense. Rather than a tacked on requirement of the platform, why not make it an actual reward inside the game itself? Benefits included extra experience earned, less damage taken, special items unlocked in a store, and on a more problematic note, unlocking a particular talent tree for use on all future characters on this profile.
As I mentioned before, you’d have to play through the game at least three times to get all the achievements. No question about that, one is for completing the game on hardcore difficulty, which is only unlocked after beating the game on normal mode, one is for completing the game on insanity which is unlocked after beating the game on hardcore. So yeah. But really, did Final Fantasy X-2. Any reward that you can miss by making one mistake at a point in time and that you can miss is just frustrating. In FFX-2 there was an optional side dungeon. To get to it you had to complete about 7 optional side conversations and story elements so it would be unlocked. I was cruising along with the help of a FAQ to make sure I didn’t miss any, when I realized at one point that I had missed one. It was ridiculous - there was a cut scene, then I was left to my own devices on my air ship. I went INTO THE WRONG ROOM and it triggered the next cutscene and I missed a window to talk to the character I needed. Completely unforgiving and it really bugged the heck out of me.
I feel like these achievements share the same unforgiving problem. One, they’re unclear. What does playing “most of the game” mean? Does that mean I can skip a few missions with them and still get it? Does that mean I need to do some number of Mako side quests? I’m thinking that’s what it was, but without any indication of the true meaning of it I wasn’t going to get it. And to be honest, it requires you to play the game in an unnatural way. Rather than getting to experiment with different party members you’re forced to stick with just two and darn well hope you picked ones that will work out!
Soldier class is blech, biotics for the win!
I played through the first time with the basic soldier class because I thought it would be a bit easier. Truth is, it wasn’t and it was kinda boring. My second time through I played as an Adept which is the pure biotic class (it’s sort of like a Jedi - you can push things, lift groups of enemies, create a “singularity” that whirls them all around in the air and more!). The Adept was so much more interesting. On top of being able to shoot things with my gun (eh), I could use all these cool powers that became totally devastating as I upgraded them. There were a few moments where I managed to use the singularity power on about 5 guys and they just went whirling in the air helplessly as my party peppered them with bullets. It was pretty darn awesome. The main thing I liked about my soldier playthrough was that getting the Shotgun kill achievement let me unlock the shotgun skill for my Adept so I was able to use a more deadly weapon than that class would normally be capable of. But overall it was just so much less interesting to only have options to shoot, shoot better, put up some shields, take less damage. Big whoop.
Really, the characters look great
The more I play other games on the Xbox 360, the more I appreciate how well done the characters are in Mass Effect. The facial animation is stellar, the characters look closer to human than anything else I’ve seen in a runtime environment (ie not in a pre-rendered cutscene), and I was actually able to get used to the uncanny valley glitches.
Maybe I have more thoughts on the game but I can’t recall anything much. I have to say I feel totally and completely done with the game. I have no desire to play it anymore at all. I came, I saw, I conquered. It’s done, I’ve moved on to Lost Odyssey. I’ll share my thoughts on that in the next week or so. But here’s a teaser… I’m totally liking it so far!
