Mar
It’s the end of my first day at GDC, and I got to go to one session today - the Experimental Gameplay Session. I wrote about it last year, and it was one of the big standouts for me. It was interesting, different, and helped remind me why I make games in the first place.
The session today wasn’t quite so inspirational - still interesting, but not quite as large and impact. There’s nothing up there yet, but in the next few weeks there will be info on the official website.
First up was the Indie Game Jam (the official site looks like it hasn’t been updated in years, but there’s a wikipedia page with a good overview). Chris Hecker talked about the most recent event. They did a more low key version than in previous years, and it took place at Chris’ house over Thanksgiving. The theme of the event was audio - not necessarily music, but audio in some way. They prebuilt an audio engine and then got together to make their games. I figured the games would show up online, so didn’t take great notes. They were really quite interesting. The best part of these game jams is that people are trying to do something different. Many of the games are failures, but they’re not like anything you’ve seen before. Gets you thinking.