Apr
Firaxis released a bunch of Civ4 downloads today. First up is a new patch with a myriad of fixes, as all good patches should have. Since I haven’t really been playing the game (um. Ok, I haven’t been playing the game at all, no “really” needed, stupid WoW!), I’m not sure of the impact of these, but they’re probably cool.
The two other downloads are more curious. The first is the “SDK”. I put that in quotes because SDK stands for Software Development Kit. This isn’t really a toolkit that let’s you tweak stuff. This download is the source code to a chunk of the gameplay for Civ4. It seems absolutely insane to me! It’s a bunch of source files that require Visual Studio. With it, you can compile a DLL that you can then drop in to use your code instead of theirs. I can’t see what end users will know how to do this, except professional programmers! I write game AI for a living, I’m not gonna tweak theirs in my spare time. Whoa.
Who knows, maybe people who want to get into the industry can use this as a tool to experiment with and show off their skills. But it’s not all the game’s code, just a particular portion. From my cursory look, there doesn’t seem to be anything having to do with rendering or anything. So the burgeoning game developer can write a mod that does all sorts of crazy stuff and completely changes the way the gameplay works, but the game’s graphics engine remains the same. Which is fine, I guess.
The last download is the multiplayer pitboss. It’s a standalong application that you drop into your Civ4 directory. Note that you must patch the game up to the new patch, 1.6.1, or the pitboss won’t run (I learned that one the hard way). The idea is described on the official page here - basically it enables multiplayer games to continue in a turnbased mode even if not everyone is connected. So if Joe and Bob and Sue are playing a game, but Bob has to log off, Joe and Sue can finish their turns and log off. Then when Bob logs back and and finishes his turn, the pitboss will send out an email and tell everyone that they can take their next turn too. It sort of seems like an advanced way of doing a play-by-email game. I’m going to see if I can’t try this out with some friends and give my impressions. But given how long a game of Civilization takes, who knows if we’ll be able to get to it?
If anyone else manages to try it, let me know! I’m definitely interested in the idea of it.