about 1 year ago - 4 comments
After over two years, I decided the time was right to move on from Lucasarts. During that time I got to help create a game I am very proud to have been involved with, Star Wars: The Force Unleashed. I was the Lead AI and Gameplay engineer on the title, and all in all, it
about 1 year ago - 2 comments
After lots of effort and energy, Star Wars: The Force Unleashed is coming out next week! I’m eager to see how it does, there’s been a lot of great response to the demo so I just hope people have some fun with it. We’re doing a midnight launch event at the big Best Buy in
about 2 years ago - 2 comments
Some people have read about layoffs occurring at LucasArts and I’m getting lots of concerned emails from friends wondering if I’m ok. Just wanted to let everyone know that I’m still employed. I can’t speak to any of the rumors about what is going on or what projects we have going on, but I’m still
about 2 years ago - 2 comments
As a woman engineer, I’ve been in the minority for a long time. At university I was in classes where I was the only woman. It’s been a bit of an upstream swim to my career path – I wasn’t choosing the most obvious route or doing what might have been expected of me. I’ve
about 2 years ago - 1 comment
The transcript to my Xfire chat is now available here. Thanks, John, for finding it!
about 2 years ago - 3 comments
Stop by Xfire on Monday! I’ll be taking part in a live chat talking about careers in game development. Check out the page on the event here. And if you can’t make it live, they’ll be posting a transcript after the fact, so I’ll link that once it goes up.
about 3 years ago - 138 comments
By popular demand (well, one request), I’m writing up my notes on Richard Evans’ talk from AIIDE. Richard Evans is currently working at EA/Maxis on the Sims 3. He talked about how the work they’re doing to make each Sim unique and distinct. They’re goal is to make them more individual and more social at
about 3 years ago - 2 comments
It’s been taking me a bit longer than planned to get around to writing up my notes from AIIDE. I’ll just list out who spoke and see if I can’t get around to filling in the ones people are most interested in hearing about. So leave a comment if you want to know what someone
about 3 years ago - No comments
As I mentioned before, I was at an AI conference last week. The conference was a mix of invited talks by industry people and academic paper presentations. It didn’t quite gel into one unified experience, however. The audience was split maybe 75% academics (professors and PhD students), 25% game industry folk. The two groups have
about 3 years ago - No comments
I’m off to an AI conference for the rest of the week. I’ll be attending AIIDE – Artificial Intelligence and Interactive Digital Entertainment. That’s a mouthful, huh? It’s pretty directly applicable to my job, or so I hope, since I work on Artificial Intelligence for Interactive Digital Entertainment and all that jazz (games, I mean!).
about 3 years ago
Huh.
That went fast.
Salut! I raise a glass … uhm, spicy tomato juice, in your name.
about 3 years ago
Congratulations! Here’s to many more years.