<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: GDC: Experimental Gameplay Workshop</title>
	<atom:link href="http://tara.teich.net/archives/gdc-experimental-gameplay-workshop/feed" rel="self" type="application/rss+xml" />
	<link>http://tara.teich.net/archives/gdc-experimental-gameplay-workshop</link>
	<description>There is no candy here. It's just thoughts on video games, tech gadgets, movies and whatever else inspires me. Which is almost like candy. But not really at all.</description>
	<pubDate>Fri, 21 Nov 2008 11:33:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: GDC: Game Designers Rant at Free Candy For Everyone</title>
		<link>http://tara.teich.net/archives/gdc-experimental-gameplay-workshop#comment-77639</link>
		<dc:creator>GDC: Game Designers Rant at Free Candy For Everyone</dc:creator>
		<pubDate>Sun, 09 Mar 2008 21:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://tara.teich.net/blog/archives/gdc-experimental-gameplay-workshop/#comment-77639</guid>
		<description>[...] was Jonathan Mak, creator of Everyday Shooter (which I first saw at GDC back in 2006). He didn&#8217;t actually rant. He had us all stand up and they started up some music and tossed [...]</description>
		<content:encoded><![CDATA[<p>[...] was Jonathan Mak, creator of Everyday Shooter (which I first saw at GDC back in 2006). He didn&#8217;t actually rant. He had us all stand up and they started up some music and tossed [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
