08
Mar

I attended several more sessions today and took copious notes, so hopefully I’ll be able to find the time to write them up in the days to come, so check back. Sessions attended include:

  • Shigeru Miyamoto’s Nintendo Keynote
  • Peter Molyneux talking about Innovations in Fable 2 - and it included a cute dog!
  • The Game Design Challenge - making a game with a needle and thread interface (just think about that)
  • Clint Hocking talking design about exploration in games
  • Robert Gutschera, who works at Wizards of the Coast, talking about balancing a game
  • The Programmers Challenge, a funny gameshow type event

If anyone is eager to hear more about any of those in particular, leave a comment and I’ll try to write up the ones people care the most about first!

I’ve got 3 more sessions to attend tomorrow, then I’ve got to get back to the office. I have a bunch of plans for the weekend, so maybe a few more events typed up Sunday, but probably not before then.

4 Responses to “GDC: Day 2 Wrap-up”

The WOTC guy there talking about game balance is amusing, particularly since thier Magic Online product, while fairly balanced, has been crashing daily (if not multiple times a day) during the Planar Chaos prerelease event. Now, I think the players might be a little more understanding if the game hadn’t been out for over FOUR YEARS and they still can’t figure out how to either put in fixes or upgrade their servers enough to handle heavy load. I know I, for one, have been a tad pissed about it.

I saw part of a Peter Molyneux interview on G4 where he talked about Fable 2. Sounds like a few interesting changes.

Craig
March 9th, 2007

Oh no, he wasn’t talking about the online game, he was an actual card developer. He was talking about how the balance the “real”, paper Magic game. It was totally cool.

March 9th, 2007

I’d like to hear about the Game Design Challenge as well as the Programmer’s Challenge.

Jason
March 13th, 2007

Ok, game design challenge is up by request!

March 15th, 2007





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