Devil Makes Me Cry
Thursday, April 24th, 2008On occasion, I like to broaden my horizons. I have game genres I’m comfortable with and know I like (hello RPGs!) but it’s also good to try other games to get inspired and see what folk out there are doing. To that end I borrowed Devil May Cry 4 from the games library here at work. I’d never played any of the other games in the series and I was really looking forward to it. Turns out this game is not for me.
I played about halfway through the game, I believe, and the more I played, the less I liked it. Here’s what I liked:
The production values
The game is gorgeous. The cut scenes are amazing. The environments are impressive, the ingame animation is great was well. Here’s a trailer with a good mix of cut scenes and in game gameplay - I recommend you check it out in HD.
I love that there’s an extensive story moment before almost every level as well as before and after most every boss fight. Whenever a new enemy is introduced there’s a lovely cutscene as well showcasing what makes them interesting and suggesting how to deal with them. It’s really polished and well done and initially made me really like the game.
Um, I think that’s all the I like about the game. I thought I was going to be making a list but I’m kind of done. The only other thing I like is the story. I haven’t played a DMC game before so I don’t know if the story is the same as the other games or what, but I find myself curious to see what will happen next. But then there’s what I don’t like.
The difficulty
I’m not exactly a complete novice when it comes to action games, but I’m not that good at them. And even on the easier difficulty setting, this game is just too hard for me. It started out alright. I think I got through the first three levels without incident at all. But they gradually introduce enemies who have one and really only one viable tactic to defeat. If you can’t figure that tactic out or aren’t so good at pulling it off, you’re going to bang your head against a wall. A banged my head against a lot of walls. I think for the last four bosses I fought before giving up I spent a good portion of each fight yelling at the screen “I hate you! I hate this game!” which probably isn’t a good sign. If my tv weren’t so pretty I probably would have hurled the controller.
The puzzles
Ok, the puzzles aren’t exactly hard, but I object to timed jumping/dodging sequences. There were many occasions where it was clear what I had to do but my coordination just failed me. For instance, on a certain level there are devices you activate to slow down time for a limited period. Then, while time is slowed you have to jump up a sequence of spinning platforms to safety. I found myself frequently fighting the camera, in that I couldn’t judge which direction to jump in accurately because the darn camera was spinning on its own or something like that. There’s only so many times you can repeat a sequence before you just want to hurt someone. My most favoritist moment (and probably the death knell for me and this game) was a timed escape sequence, where you had an actual clock counting down for your escape from a collapsing building. Then I had to slow down time and jump over light beams of doom and while I did make it before time ran out there was a lot of grunting and screaming at the game while I kept screwing up.
The camera
And while we’re complaining, the camera was pretty annoying. There are two camera modes, fixed and free. The game switches between them willy-nilly. You walk through a door and all of a sudden you’re in a fixed camera mode, running into the camera. You nudge the stick and are suddenly running backwards. OMG, so annoying. Then you run through another doorway and the camera is suddenly free cam and you can spin it around all you want. There didn’t seem to be much to decide when one or the other would do, but I found it frequently disorienting, and there were some jumping sequences that I think would have actually benefited from a fixed cam since the darn camera kept rotating on its own and changing which way I needed to move to make the jump. RARGGHH.
I played through 12 missions, which I think is more than half the game. I would like to see the rest of the cutscenes on the big screen in HD but I just can’t bear any more of the frustration. There are so many games that I actually find fun that it makes no sense for me to continue playing a game that makes me so aggravated.
I respect the game and what it accomplishes, but it’s really just not for me.
