11
Mar

Continuing my notes from the other day, the next up to rant was Jane McGonigal. She’s a senior research at the Institute for the Future. My impression of her talk was that she’s crazy. I’m sorry, but her talk was about how games are already so great so it should be our job as game developers to take what we know out into the real world and make that more like games.

Um, ok. That’s actually what it says in my notes. She had some ideas I thought were clever, but if she really thinks games are perfect she must not play enough games. I play games that get me as angry, frustrated and upset as the real world. I see people acting out in morally bankrupt ways in our games, they’re not perfect. But enough of my commentary, let’s see what McGonigal had to say.

She said “We’ve invented a medium that kicks every other medium’s ass!” (bullshit) “We rule the world!” (um, ok?) Well actually, “bad news, we rule the virtual world. We don’t want to fix the real world, we want to create alternatives to reality. Worlds we can engineer from scratch offer better experience, better community than the real world.” She said that her rant was about the fact that reality is broken. Our responsibility as the smartest people on the planet is to take our knowledge and power to make the real world like a game. (crazy lady, we’re not the smartest people on the planet. I really hope the smartest people on the planet are trying find a cure for cancer, seeking cheap renewable sources of energy, are striving to friggin’ achieve world peace.)

The only part I liked was some examples she gave. She talked about how we could make running more like a game and brought up the Nike iPod+ system. I’ve always felt like they under-utilize their technology. This is the system that tracks your runs with a pedometer hooked up to your iPod Nano. When you plug your iPod into your computer, it zaps your run data up to the servers where you can compete with other people in distance races and the like. She joked that if every time you ran 5 miles you’d level up or gather ore, everyone would be fit! So yeah, why not take that data and make a game? It’s all just stored in flat text files on the iPod, it’d be easy to take that data off and do fun stuff with it! So someone go do that!

Next she talked about how she has to play fetch with her dog for an hour a day. That’s boring! If you could play an MMO with your dog that would be awesome. Heh.

Anyways, I’ve linked above to her writeup of the talk, you can go see for yourself if you agree with her.

Chris Hecker got up next for an un-advertised follow up rant to his last infamous rant. He was given a roll of duct tape at the start “in honor of his controversial rant from last year.” He started with a disclaimer. It was nice and long with lots of fine print stating it was no one’s opinion but his own, etc etc. The rant was fast paced with lots of amusing visuals (like his Wikipedia page after people edited it in a NSFW way in response to his rant) so I don’t have many notes. He said he was still into ranting, even after the fallout from last year because complacency equals death.

Games could be the preeminent artform of the 21st century but it’s unclear if we’re going to get there on the current trajectory. Obviously ranting has to be followed by action. Some people say that if you don’t have anything nice to say than don’t say anything at all but he says that’s bullshit. Constructive criticism is incredibly balanced. It’s incredibly important that you speak your mind and tell the truth. It’s better if you can rant in a way that provokes thought and action rather than just reaction.

That’s all I have on that one. There were a couple more rants - from Jenova Chen of flOw fame and Daniel James of Puzzle Pirates. Not many notes on those, so I don’t have much to say. I think I was getting tired of typing, sorry!

09
Mar

A long time ago I wrote a post on the addons I was using in World of Warcraft. Well, it’s coming close to two years since I wrote that post and I’ve made some changes to my addon packs. A friend who has been playing WoW for a long time is finally ready to try to sully his pristine interface with some of these things and wanted some tips on what to try so I thought I’d update my online list as well.

First we’ll start with the things that haven’t changed.

Auctioneer
I still use this. If you want to play the auction house game and make sure you buy low, sell high, you need to know the standard market prices on your server. This lovely tool does all the remembering for you. Scan the AH every day and build up a database of prices for everything, then whenever you mouse over anything it tells you how many times you’ve seen it at auction and what it goes for. It’s really amazing how much prices differ from server to server and this addon ensures you don’t have to keep track of that. This has become even more useful to mean now that I regularly play characters on two very different servers.

Autoprofit
Adds a button to every vendor to autosell all trash items. Yes! Makes life so easy! The main difference is that I’ve switched to using and Ace version of this addon. What’s Ace? Well, it’s a set of libraries that share memory and are optimized and blah blah blah. The main thing I care about is that there’s a handy-dandy updater application you can download and install. Then you just open it up, tell it to look for updates and install them. I don’t have to worry about keeping any of my Ace addons up to date anymore. A word of caution however, it installs the newest of new versions which is sometimes a beta and buggy. But it’s worth the convenience, in my mind.

Scrolling Combat Text
I love seeing details on everything that is damaging me or my enemies. I love seeing who healed me or how much I overhealed someone else. This one is great. Note that there are two addons, SCT and SCTD (d is for damage). Get them both for the most options! Note that I stopped using Cosmos which came with too much crap I didn’t want. I just download this one straight from the source.

CTMod
A collection of simple addons, I use it for the parts that let me see health percentages next to my party’s health bars and let me see all buffs and debuffs on party members. I don’t really raid so RaidAssist doesn’t get much use and I disable most of the bar mods. But for the few pieces I use, it is essential.

Ok, now for the new!

FuBar
This replaces TitanPanel. I basically switched because I wanted to be able to use the AceUpdater, no other reason. It puts a bar at the top and/or bottom of your screen for quick information. Time to level, gold, bag space, clock, current coordinates, anything you want really! It’s actually a framework for addons so you can find all sorts of plugins for FuBar if you search around. I actually just installed this directly from the AceUpdater, as with all the Ace addons. I installed the updater first, then checked off everything that sounded interesting and let it do the heavy lifting.

Bagnon
This replaces AllInOneInventory which broke and went kabloom. One window to see everything in your bags, one window for everything in your bank. I don’t love this addon - the windows don’t interact properly with normal WoW windows, so trade skill and character pages happily come up right on top of these. I just haven’t found something that is simple and works any better. Happy to take suggestions! But I definitely recommend an addon of this type, no more searching to find WHICH bag some item is in.

Fizzwidget’s ReagentCost
Using data from Auctioneer, this adds the market cost of the materials to craft something to all your tradeskill windows. Crafting is mostly a money losing proposition. With this addon you can at least make sure that when you’re leveling up a skill you’re making the most cost efficient items (ie the ones that sell for the closest to their crafting cost). I like the Fizzwidget addons in general and am currently also testing out Adspace which adds a tooltip to recipes that lists all the vendors that sell it. Since I like to make my money by buying patterns and selling them at auction, I hope people don’t install this one. LOL. Just kidding! Kinda. :)

These next addons are really not required, but they add info that can be fun or helpful.

LightHeaded
The ultimate lazy person’s tool! If you’re like me and have started up at least 30 alts over various points, you don’t care about reading the quest text on something you’ve done so many times. You just want to find the coordinates and get things done. Well this addon embeds Wowhead comments directly into the game. No more alt-tabbing out to read up on what to do for a quest or what the coordinates are! Just see it right there! And if you have a waypoint addon installed (like Cartographer) you can just click on any coordinates and an arrow will lead you there. Yes, I know I’m lazy. But this stuff helps keep the borings at bay when you’re on you gazillionth character.

Recount
This is an uber-damage meter. Not only can you see who in the group is doing the most damage, you can see what skills everyone is using to do the damage. Charts, graphs, pretty colors, what more could you ask for? I found it because I was looking for an Ace damage meter and this one far exceeded my expectations.

Omen
A threat meter, this is nice for grouping but everyone needs to be running it. Let’s you see how much aggro you are drawing and if you’re in danger of pulling a mob of your tank. Gives you a nice indication when you should back off the DPS (or the heals!).

Cartographer
A map addon, this does a lot. It reveals the whole map in a zone so you can always find things - no more waiting to discover areas to see what everything looks like. It gives you zone maps when you’re inside and instance and shows you where all the bosses are. Even cooler, you can click on those bosses and it will show you what loot they drop! That part is super cool.

Ok, that’s all for now. I love me some addons.

09
Mar

This wasn’t one that I’d planned on going to. I had plans to attend another programming lecture but decided I needed something lighter. I’m certainly glad I did because this talk had some very memorable moments. Every year they hold a rant. Most famous was Chris Hecker’s rant from last year where he called the Wii two GameCubes stuck together with duct tape. This caused a huge backlash and a lot of noise on the internets, including an apology. Well, this year we were treated to not just new rants, but a follow up from Hecker which was highly entertaining.

It started out with a rant from Clint Hocking, who is Creative Director of Ubisoft. I’ve seen him speak before and he’s always witty, entertaining and enlightening. He didn’t let me down this time either. His talk was fast-paced with excellent slides. I probably missed taking down the bulk of what he said, so excuse the incompleteness!

He started out by saying he wanted to rant about creative stagnation in the game industry and then decided it was a tired topic. Then he thought we might not actually have it, pound for pound we are the most creative industry in the world. He told us to look at movies and threw up a slide with movie posters for many franchises that have gone on for way too long: Rocky, Rambo, Die Hard, Alien vs Predator, Saw IV. Then was a slide with creative games (I missed a bunch of these, here’s what I got down) Psychonauts, Rez HD, Indigo Prophecy.

I don’t quite recall the story behind this quote, but I think it says enough as it is:
“Dude it’s code… we can do anything.”

We make movies and songs and books that challenge people. Why not games? There are games that can make you cry. These are mostly smaller games made by independents not the big games. Not Call of Duty, Halo 3, shooters about mapping one pixel over another and pulling the trigger - these are good games but they don’t challenge you.

Why isn’t Call of Duty about duty, Medal of Honor about honor? What if you could put honor in a box and sell it? Not Tom Cruise’s face on a box and sell that (last samurai). Imagine if you had to play through time and again to get 5 stars of honor, not fire&theflame. He was talking about the way people practice on Guitar Hero over and over to master these insanely difficult songs, so what if they played over and over to actually become more honorable? For real?

The Marriage and Passage were coded up on the weekend. It sucks that 2 guys toiling away in their spare time have done more in the spare time then the rest of us working 50 hour weeks.

Clint likes making AAA titles. Not talking about taking the action out of Halo. Using proven techniques for creating emotional attachment

Halo has reached 6 million, the Lord of the Rings movies have reached 60 million. People don’t care about a dagger that glows when evil is near or a +5 rope. They care about the relationship between Frodo and Sam.

Our infatuation with objects means he’s not surprised that the most important emotional attachment in this year’s games is with a cube (portal). We lack the courage to show that we care about real stuff, lack the courage to be seen crying in the movie theater when Frodo says thank you to Sam (hey, I don’t, I cry at movies all the time!) Every time we make a game that fails to be about something real humans care about we’re letting ourselves down.

And he ended with his quote again “Dude it’s code… we can do anything.” I don’t think I’ve managed to convey how funny his talk actually was, but I think I hit most of the points.

Next was Jonathan Mak, creator of Everyday Shooter (which I first saw at GDC back in 2006). He didn’t actually rant. He had us all stand up and they started up some music and tossed balloons out into the crowd for us to keep in the air. They had stuff written on them such as “This balloon changes your gender, sorry” “Flawless Victory” “Girl” “Boy” “This is an illusion” “I’m a misunderstood robot” and “Weighted companion balloon”. Then they dragged Kim Swift (of Portal fame) up there and she had no idea what she was supposed to do. She said she had nothing to rant about (and well she shouldn’t!). Strange one.

I’ll continue with the rest of the rants tomorrow.