May
Stopped by Penny Arcade today and I have to disagree with something Gabe said. Well, first, he comments that he doesn’t know what to think about Spore. I very strongly know what to think, and have a post in the works to tell you. Just a hint, I thought it was awesome.
But under “Not so good” Gabe has put Indiana Jones. His comments don’t refer to anything he actually saw in game, but to a demo of a new technology called Euphoria. The idea is to get away from doing custom animations that are the same every time, and instead have the characters be skeletal systems with models of muscles and balance behaviors built on top. The demo involved a model of Indy standing on a rope bridge. There was no control of Indy, instead you controlled the environment and Indy would react. You swung the bridge or threw rocks and him and he staggered and shifted his weight trying to maintain balance.
It doesn’t yet look entirely human. The closer something gets to reality, the more critical we are of it. If something doesn’t look anything like a real person/behavior, you don’t expect much from it. But if something is 90% correct, the 10% wrong jumps out at you as so much worse than it is. I think that’s the problem with the current state of the Euphoria demo. It’s getting much closer to real, but it’s not there yet, so it doesn’t look quite right. When I asked them about this very problem, they mentioned some plans to work around strange states that can occur. But unlike Gabe, who says he’d rather see canned animations, I say I’m excited by this idea. This kind of research needs to happen so we can progress. In a few years we’re going to laugh about the ridiculous number of animations we used to have to make. We’ll be able to create better characters because we won’t have to imagine every needed interaction ahead of time, and can create new situations dynamically as things develop.
Anyways, I’m not sure about the actual game, but the technology is very cool and something I’m looking forward to seeing more of.