Joystiq has a post about an article saying that only 80 games per year will be profitable with the next generation. I’m assuming by “next generation” they mean the new consoles - Xbox 360, PS3, Nintendo Revolution. They say “Here’s hoping this won’t curb creativity and innovation as riskier markets have been known to do in the past.” Hahaha. I laugh at you. You think that there’s any chance this won’t curb creativity? Haha. I’m still laughing.
I don’t know what the statistics are right now for profitability of games. But I know they’re pretty low. Most games do not make money. But then a huge blockbuster comes along and pours money into the publisher’s coffers (*cough* World of Warcraft *cough*) and it funds development of all those not-as-successful projects.
Just in the five years that I have been in the industry, I have seen changes. There are changes in how difficult it is to get a project approved by a publisher. The process of signing a developer seems more rigid - in the past, projects could get signed by having someone with one successful title at the helm who talked the talk and could wow ‘em into giving the developers the bucks. But the days of the cowboy are going going gone. If you talk real good, maybe they’ll give you a chance to make a prototype with your own money that they can show to the big suits higher up and get them to decide to fund you. Ok, maybe I’m being extreme. But there’s certainly a sense at all levels that everything is riskier.
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